Year: 2006
Genre: boxing sim
Company: Steel Monkeys
Game based on the film about boxing.
Year: 2007
Genre: 3rd person shooter
Company: Steel Monkeys
Ambitious game in GTA style.
Year: 2007
Company: ELIGAME
Title: art-director, lead 3d-artist
Genre: 1st person 3D-shooter
Platform: PC, Windows
Software: 3ds max, Photoshop, LithTech Jupiter EX
A prototype of the game was made on the Jupiter FX engine (the game F.E.A.R. was once made on this engine). You could say this was a test of the studio's strengths in the field of game development.
A small team worked in the office. Most of the models were made outsourced.
My responsibilities included:
writing a concept document
creating level models
assembling levels in the engine
checking and tuning models
In general, there were few people and I did everything :)
One working level was made. Several animated characters.
However, there was nothing special in the game and it didn’t go beyond a prototype.
Year: 2009
Company: ELIGAME
Participation: outsource
Genre: hidden objects
Platform: PC, Windows
Title: screenwriter, art director
Software: Photoshop
Team: 3 (Belarus)
Games for the PC platform (3 pcs). Didn't make it to release.
Our task was to create concept documents for games.
I prototyped game screens in Photoshop (in collaboration with an artist) and wrote concept documents with a game designer.