Technical Artist with 20+ years in game development, specialising in art pipeline documentation, tools UI/UX, and Art QA. A background as a hands-on 3D artist gives me deep understanding of production workflows and what artists actually need from their tools. Currently focused on engine tooling, pipeline support, and shader/material work in Unity. Experienced educator — able to translate complex technical topics for art teams.
I've been making games my entire career — as a 3D artist, art director, and now Technical Artist. My passion is game graphics: how it's made, how it's optimised, and how to give artists better tools to create it.
Technical Writer → Technical Artist | 2017 – present
Wargaming.net, Vilnius
Authored technical documentation for proprietary game engine tools, tutorials, and QA pipelines
Designed UI/UX for internal artist-facing tools: icon sets, custom fonts for 3D editors, animated UI components
Created interactive prototypes for tool interfaces
Embedded in engine development team — bridging engineering and art departments
Contributed to game engine development process as embedded tech communicator
Co-Founder & Lead Trainer | 2015 – 2020
POLYGON: Art & Gamedev School, Minsk
Co-founded and managed a game art and development school
Designed curriculum and taught 3D modeling, texturing, and game dev pipeline
20+ years of teaching experience in 3D graphics overall
3D Artist / Art QA | 2014 – 2016
Wargaming.net, Minsk — World of Tanks
Asset review and validation against technical and quality standards
Authored and maintained art production documentation
Coordinated pipeline standards between art and engineering teams
3D Artist | 2013 – 2014
Altwolf LLC, Minsk
Modeled and textured helicopter assets for flight simulation
Storyboarding and previs
Art Director / Lead Artist | 2007 – 2013
Eligraphics JSC, Minsk / Ho Chi Minh City
Led art production: environment, props, level design, pipeline scripting
Managed artists and production workflow
Authored process documentation and game design docs
Lead 3D Artist | 2002 – 2007
Steel Monkeys, Minsk
Created 3D content for PC, Xbox, PS2 titles
Supervised junior artists
Wrote technical and game design documentation
Lost Match | 2025 | itch.io/lostmatch
Solo-developed match-3 puzzle game (Unity, Figma). Full cycle: concept, game design, UI/UX, implementation, mobile porting and publishing to Google Play.
GoRo Crush | 2025 | itch.io/goro-crush
Solo-developed casual skill game — 135 handcrafted levels across 9 locations (Unity, Blender, Figma). Full cycle including 3D art, level design, and Android publishing.
Belarusian State University of Culture and Arts, 1997–2002
Bachelor's — Information Science & Management