Year of birth 1977 | Location: Vilnius, LT
Contact: id13@tut.by | Telegram: @bulb2024 | Language: eng, ru, by
Education: The Belarusian State University of Culture and Arts (1997-2002) Scientific information and library science, manager. Bachelor's degree.
If you need a researcher-artist for your team, with attention to detail and with extensive experience in game development - I will be happy to talk :) The most interesting directions for me: R&D in 3D/CG, modeling/ texturing and game prototyping. UI/UX (for tools) quite new for me but also interesting. My background: 20+ years of professional experience in game development (modeling, texturing), Art QA and technical writing. Also I have a lot of teaching experience in the field of 3D graphics (20+ years).
Wargaming.net (Vilnius)
Create technical documentation. Subject: Tools, Tutorials, QA and Technologies Game engine development participate. UI/UX for internal business tools. Draw Icons and create fonts for 3D-editors/ tools and etc.
Animation of components and prototypes for UI/UX.
POLYGON: Art & Gamedev School (Minsk)
Co-founder, art-manager and trainer. 3d-modeling/ texturing for games and etc.
Wargaming.net (Minsk) 3D-artist on WoT project.
Models checking. Working with documentation (writing and checking). Art QA. Tech-writing.
Altwolf LLC (Minsk)
3D-helicopters modeling and texturing (helicopters sim). Storyboarding. Previz.
Eligraphics JSC (Minsk/ Ho Chi Minh City) Project manager/ Lead-artist
3D-modeling/ texturing objects, environment and etc.
Level-design and prototyping. Environment art. Props art. Storyboarding. Previz. Scripting. Documentation for work process.
Steel Monkeys (Minsk)
Create 3D-content for games (PC, XBOX, PS 2) - models (objects, levels), textures. Environment art. Props art. Checking work of other artists.
Work planning. Scripting (game design documents, tech-docs and etc).